

Frustratingly, Skydance deflected a lot of questions, especially whether Garrick functions as a Nemesis style enemy, but that appears to be his role. Then there's Garrick the Axeman, an armored villain that seems to be pursuing the player while channeling a 19th century serial killer talked about in the first installment's lore.

People like Sonny the Pawn King, who runs a trading location, and a drunkard called Father Carter who you meet as part of a side mission. Here you'll meet more allies and enemies face to face. It looks fun, but feels like quite a change. Although there's a little worry too: where the original focused on stealth and care as you explored the semi open world one where your choices and discoveries changed your playthrough, what I've seen of Retribution so far has been incredibly gun-heavy.

How many Walkers have you killed?įor that reason alone the original Saints and Sinners is one of my favorite games, period – VR or otherwise. I've lost count of how many times I died in the original game because I dropped my gun in the chaos, or reached for an empty arrow quiver, or just didn't check a corner where loads of zombies were watching me obliviously creep up on a single enemy. I mean, the zombies will kill you in the end but it's always directly linked to something you did. What kills you are the choices you make – things like not checking an area properly and getting jumped, or panicking and running into a horde, or forgetting to make sure your weapons aren't about to break.
